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The Hackers!
Home
Schedule & Events
Results
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Handicaps
4th of July!
The Hackers! Cup
Rules
Prime Time 9
History
  • Chapter 6
More
  • Home
  • Schedule & Events
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    • Chapter 6
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    • Chapter 6

RULES/REGULATIONS

Rolling

A hacker may roll the ball anywhere through the green. That includes all bunkers. The only time a hacker may NOT roll the ball is inside a hazard. A hacker may roll his ball 1 scorecard length from where his ball lies (approximately 1 foot). We do this because hackers will roll the ball either way...

Hole Out

Finish the hole by making the putt in the cup (holing out). NO TAP INs or GIMME putts. If you're putting for triple bogey, pick up.

Maximum Triple

A hacker may pick up his ball when he is 3 over par for that current hole. This helps speed up pace of play. 

No Breakfast Ball

There are no 2 off the first tee shots. Once you tee off your first ball is in play.

Scorecard

After your round you will compare scores with your playing partners and initial next to your name or score. If there are no initials or you initial  an incorrect scorecard you will be docked 25 fed ex points for that game. Each hacker is responsible for their correct score. IF YOUR SCORECARD IS NOT TURNED IN your score/play will not be counted for that given tournament. If you have time to play you have time to turn your score in.

Late Shows/No Shows

If a hacker is late for their tee time a 2-stroke penalty will be added to their score. If the following group tees off unfortunately that hacker will be disqualified. (That same hacker will be able to still play but will not be a part of the game.) If a hacker does not show to a tee time after committing to playing, they will be docked -100 fed ex points from the standings. You have until 12:00pm Saturday to cancel without penalty.

Hole In 1 (Qualify)

If a Hacker does not get in the game for that day or in the closest to the pin pot, he will not be eligible for the HN1 pot.

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